Chronicles of the Spellhammer Grimiore

4th Session Overview

After sleeping for the night at the mouth of the ancient temple, the party set forward north to find their target. Along the way they battled a ancient cloud giant skeleton, eluded a frost titan that was out hunting dragons, and survived an avalanche caused by an evil ogre-mage. Eventually, they made it through the snowy Hammerscar peaks. At the base of the mountains they entered a forest and looked again at the mission orders they had been given. Upon unrolling the scroll, the ink on the page glowed blue and the letters began to rearrange into a compass, presumably pointing towards their destination.

Eventually they came to a farmstead that seemed to be inhabited by three dozen well armed folk. The party officer, Maarrr ordered everyone to make camp and they would prepare for battle in the morning. However, the pyromaniac monk had other plans…

The monk snuck through the farm during the night and set fire to several buildings, killing a few of the armed men and causing chaos in their camp. He returned to the party undetected and urged the party to use the current situation to their advantage.

The party split up, taking flanking positions around the farm, while Maarrr flew above ready to dive attack down. They made quick work of the armed men, killing several in single blows (Marrr earned the nickname cleave-o-matic), and shooting down cowards that tried to escape. After slaughtering the whole camp they searched their belongings and moved on south to return to Tor’s Hold.

The party traveled south along the base of the Hammerscar peaks until the encountered a massive horde of an army under the Stygian banner. While undetected, they made their way through a nearby mountainpass to once again travel through the Hammerscar peaks. They travelled through the dark valleys with a lone human knight— hailing all the way from Hexham on a quest nearby. At the end of the day, they came to a lone mountaintop town named Havendyr that had a strange, unnatural feel to it.

The party discovered a den of vampires after the woke up to an assassinated knight. They tried talking their way into the vampire den to see the vampire masters at dawn, but quickly failed convincing the guard captain. After several battles they made their way to the vampire lair. After cunning coffin-sabotage (with holy water), a complex battle spanning three stories, and the final shown-down with the monk being charmed by the vampires, the party managed to smite the great evil in its own den. After which they put a “please don’t enter” sign on the castle and returned to Tor’s hold.

Upon reaching Tor’s hold they reported back to Commander Hargreave on their mission. Commander Hargreave informed them that he had just been delivered wanted posters for every member of the party. The bounty started off at 50k gold per head, and preferably dead. Additionally, the posters came with some story detailing them (the party) being involved in assassinating one of the only people who could prove who was responsible for the disappearance of the Muhka-Talok (the holy peace-keeping monks that united the land). So… It seems the party was set up.

Comments

oredwood oredwood

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.